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Post by Kyle20 on Mar 7, 2006 17:51:10 GMT -5
Should I make a thread?
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Post by Zaku on Mar 7, 2006 17:52:38 GMT -5
That is why I had that little thing at the bottom. I just wanted to state that first because Zaku has already heard enough butt-kissing. No I haven't. Keep praising me mortals!
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Post by Gen Gravy on Mar 7, 2006 17:53:00 GMT -5
Go ahead.
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Post by champtim on Mar 11, 2006 1:34:49 GMT -5
LONG LIVE SIR ZAKU!
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Post by Silent_Ninja on Mar 11, 2006 10:10:39 GMT -5
Well, I never would of thought of warhammer sprites. they turned out pretty good.
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Post by Zaku on Mar 13, 2006 16:46:43 GMT -5
Shooting sprite up. I'll probably edit the buster later.
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Corvus
Known
Carving out a legacy.
Posts: 90
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Post by Corvus on Mar 13, 2006 17:53:16 GMT -5
To be honest,its not all that great...firstly you have some major outlining issues,I know this is a 32-bit sprite but in some poses he has a defined outline and other times its just some colour blending with the rest,which is another issue,I know that Grey Knights have a pretty much uniform colour,but they also have strong divides in their sections,like from thigh to knee is a very solid bit of shadowing and highlightning,not to mention the line itself,your sprite has the issue of blending completely together into a fairly unfeatured sprite..as for making it more like a Grey knight,get to work on bulking up the shoulders a bit,their armour never was all that smooth.
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Post by Zaku on Mar 13, 2006 18:12:47 GMT -5
I know. This is just the Beta. Once I get a full sheet I'll go about making it more like a grey knight.
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Corvus
Known
Carving out a legacy.
Posts: 90
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Post by Corvus on Mar 13, 2006 18:13:42 GMT -5
I`d try to fix the colouring issues before that though,right now hes just too,similiar in all sections.
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Post by Zaku on Mar 13, 2006 18:15:39 GMT -5
Trust me I'm having trouble with it. Shit keeps blending together. What you see is my desperate attempt at keeping the colors divided.
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Corvus
Known
Carving out a legacy.
Posts: 90
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Post by Corvus on Mar 13, 2006 18:27:04 GMT -5
Actually bashed out a quick example on how it can work,just remember your working with three colours per section,get yourself an outline,then focus on the three colours,in my example did white,light grey,slightly darker grey for the greaves(leg section) and for the foot brought in that light grey for the lightest shade,then the slightly darker and a darker shade of grey,resulting in two seperate looking sections but with uniform colour.
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Post by Zaku on Mar 13, 2006 18:28:45 GMT -5
Well this is four colors plus the outline color. So five overall.
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Corvus
Known
Carving out a legacy.
Posts: 90
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Post by Corvus on Mar 13, 2006 18:33:24 GMT -5
I`m referring to the 'body' colour,for example you have the colours of the purity seals and such,but you want to focus on colouring the main body of the sprite and keeping that to three colours works best,since then your able to add more without it looking too cluttered.
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Post by Zaku on Mar 13, 2006 18:35:23 GMT -5
Yeah the chest was a mess to fix up.
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Corvus
Known
Carving out a legacy.
Posts: 90
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Post by Corvus on Mar 13, 2006 18:36:18 GMT -5
Exactly,remember the golden rule of anything in life,KISS,Keep It Simple Stupid
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